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Ans | A | Title
0 |   | Convex not simply Polygon
0 |   | How do you get edge flow information from mesh
0 |   | Extract visible vertices from a 3D geometry model
0 |   | Exact Formula for Diffuse Hemisphere Lighting
1 |   | Suggested image preprocessing before applying threshold
1 | Y | What is the difference in overlay and framebuffer?
2 | Y | Algorithms to Remove High Frequency Noise from Path Tracing
1 | Y | Passing Colour from program to vertex shader
0 |   | Pattern recognition on 3d geometry
0 |   | 2D sampling with multidimensional transformations
0 |   | How to create a noise model with a constant PSNR?
0 |   | What are the techniques which used in games implemented with Compu...
2 | Y | row and column majored rotation matrix pre- or post- multiplied
1 | Y | Compute area (not surface area) and perimeter of a mesh
1 | Y | What is better to use for real-time computing Mesh - Plane interse...
1 | Y | Bug: Overly Sharp Highlights in PBR
1 | Y | Why do games only allow certain resolutions?
0 |   | running independent programs on codeblocks
0 |   | 3D sphere mesh with a predefined number of vertices and a given ad...
1 | Y | Determining the 'outer' subpath in a compound SVG path
1 | Y | Errors on Compiling my first program on OpenGL on Ubuntu
1 | Y | Creating a mesh from a point cloud?
0 |   | What is the potential equation in PBR?
1 | Y | How are Normal Maps created?
1 | Y | LWJGL 3 render to texture offscreen without display
1 | Y | Rotation matrix for a 3D object in space
0 |   | Algorithm to remove inner faces of a triangulated mesh
1 | Y | 3D projection that increases objects' size as they become more...
0 |   | glCopyTexSubImage2D fails on Linux with Nvidia 381.09, but not Mes...
0 |   | Mitsuba Bidirectional Framework
1 | Y | Store 3d coordinates in a 2d image?
0 |   | Why does my raycaster distort when it does?
2 | Y | A recent approach for subsurface scattering
2 | Y | What is Importance Sampling?
0 |   | how to overcome tracking jitter
1 | Y | How do I use ColorSync Utility to convert between Display P3 and s...
1 | Y | The variance for the Monte Carlo estimator
1 | Y | OpenGL with VBA
2 | Y | Fresnel equation with incident angle, n and k as input
1 |   | How does the Waves class in the book Introduction to 3D Game Progr...
1 | Y | Minimum requirements to uniquely represent a 3D object in space
0 |   | Help with start up bias in Metropolis Light Transport
0 |   | Volume Rendering: Implementation
0 |   | Image Laplacian incomprehension
1 | Y | How can deal with batch rendering when the elements in the batch c...
1 | Y | LWJGL/OpenGL render textured quad
0 |   | Can one application inject triangles into the graphics pipeline of...
0 |   | Interpolation of orientations
1 | Y | Calculate Transformation between two point sets - but with constra...
1 | Y | Confused with PBR implementations
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