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Ans | A | Title
0 |   | How does the hierarchical propagation stage in Fast Parallel Surfa...
1 |   | Create movable 3D model for display in Matlab
2 | Y | Supporting multiple camera types in a deferred renderer without sp...
1 |   | Creating shared vertex normals on GPU
0 |   | Program to visualize geodesics and linear projection of an ellipso...
0 |   | Photoshop CC: "Weight" text box in Line tool is disabled
1 | Y | Avoid having an opaque and transparent variant of each pixel shader
3 | Y | How to build a 3d model from 2d pictures
1 | Y | Fuse detailed road mesh with regular grid terrain mesh
1 |   | Vulkan best way of updating pipeline viewport
1 | Y | Logarithmic spiral with equal vertex spacing, what equations?
1 | Y | Buffer of arrays in HLSL compute shader
1 | Y | What is a nonrigid motion?
2 | Y | Does this 3D rendering method exist? How is it called? Is there an...
0 |   | Cloud rendering and transparency order
1 |   | OpenGL : How to translate an object with it's own axis
0 |   | Feature detection for embedded platform OpenCV
0 |   | CrazyBump Shape Recognition
0 |   | how to overcome tracking jitter
0 |   | Does Gigabyte GA-H61M-S1 (DDR3) Motherboard will support DDR5 Grap...
1 |   | How can I combine two filter kernels for image processing to creat...
0 |   | 360 degrees rotation around x axis
0 |   | Blender learning help
1 | Y | GLSL. Can someone explain why gl_FragCoord.xy / screenSize is perf...
1 | Y | Link between blue noise sampling and blue noise textures?
2 |   | Color transform algorithm (that also works on saturation and value...
1 |   | Honouring Depth Test with Stencil Test
1 |   | What is a good approach for handing uniforms in modern opengl?
2 | Y | Making low discrepancy sequence noise textures, not LDS sample pos...
1 | Y | Hooke's Law vector form
3 | Y | Correct Specular Term of the Cook-Torrance / Torrance-Sparrow Model
0 |   | How does the Lane resienfield algorithm work?
1 | Y | Artifacts in omni light shadow mapping
2 | Y | GL_STATIC_DRAW vs GL_DYNAMIC_DRAW vs GL_STREAM_DRAW: does it matter?
0 |   | Converting a scanned file into a searchable one
1 | Y | Ray intersection with Sun positions throughout the year
1 | Y | How can I use 3d animation to create a character that uses sign la...
1 | Y | OpenGL GLSL - Sobel Edge Detection Filter
0 |   | Virtual Reality: can Virtual Reality videos spy on you if you don&...
1 |   | Barycentric coordinates for 5-sided polytope of two triangles and ...
1 | Y | How can I implement GIMP's "Colorize" function?
1 | Y | Was Evans & Sutherland CT5 really created in 1981?
2 | Y | Vulkan: Uniform Buffers versus Push Constants for static data
3 | Y | Why do we have to partition non-convex polygons into convex polygo...
2 | Y | Mitchell's Best Candidate Algorithm
1 | Y | Handling GPU resource management
0 |   | Diffuse BRDF component of the Disney BRDF
1 |   | Fill an irregular region with 2D shapes
1 | Y | Using a LUT to speed up a trig heavy shader for mobile devices
0 |   | Culling point lights with specular
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