Ans | A | Title

0 | | Convex not simply Polygon

0 | | How do you get edge flow information from mesh

0 | | Extract visible vertices from a 3D geometry model

0 | | Exact Formula for Diffuse Hemisphere Lighting

1 | | Suggested image preprocessing before applying threshold

1 | Y | What is the difference in overlay and framebuffer?

2 | Y | Algorithms to Remove High Frequency Noise from Path Tracing

1 | Y | Passing Colour from program to vertex shader

0 | | Pattern recognition on 3d geometry

0 | | 2D sampling with multidimensional transformations

0 | | How to create a noise model with a constant PSNR?

0 | | What are the techniques which used in games implemented with Compu...

2 | Y | row and column majored rotation matrix pre- or post- multiplied

1 | Y | Compute area (not surface area) and perimeter of a mesh

1 | Y | What is better to use for real-time computing Mesh - Plane interse...

1 | Y | Bug: Overly Sharp Highlights in PBR

1 | Y | Why do games only allow certain resolutions?

0 | | running independent programs on codeblocks

0 | | 3D sphere mesh with a predefined number of vertices and a given ad...

1 | Y | Determining the 'outer' subpath in a compound SVG path

1 | Y | Errors on Compiling my first program on OpenGL on Ubuntu

1 | Y | Creating a mesh from a point cloud?

0 | | What is the potential equation in PBR?

1 | Y | How are Normal Maps created?

1 | Y | LWJGL 3 render to texture offscreen without display

1 | Y | Rotation matrix for a 3D object in space

0 | | Algorithm to remove inner faces of a triangulated mesh

1 | Y | 3D projection that increases objects' size as they become more...

0 | | glCopyTexSubImage2D fails on Linux with Nvidia 381.09, but not Mes...

0 | | Mitsuba Bidirectional Framework

1 | Y | Store 3d coordinates in a 2d image?

0 | | Why does my raycaster distort when it does?

2 | Y | A recent approach for subsurface scattering

2 | Y | What is Importance Sampling?

0 | | how to overcome tracking jitter

1 | Y | How do I use ColorSync Utility to convert between Display P3 and s...

1 | Y | The variance for the Monte Carlo estimator

1 | Y | OpenGL with VBA

2 | Y | Fresnel equation with incident angle, n and k as input

1 | | How does the Waves class in the book Introduction to 3D Game Progr...

1 | Y | Minimum requirements to uniquely represent a 3D object in space

0 | | Help with start up bias in Metropolis Light Transport

0 | | Volume Rendering: Implementation

0 | | Image Laplacian incomprehension

1 | Y | How can deal with batch rendering when the elements in the batch c...

1 | Y | LWJGL/OpenGL render textured quad

0 | | Can one application inject triangles into the graphics pipeline of...

0 | | Interpolation of orientations

1 | Y | Calculate Transformation between two point sets - but with constra...

1 | Y | Confused with PBR implementations

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