Ans | A | Title
1 | | Inverse-Transpose of Vertex Normals
2 | Y | Is there a way I can make this easier for openGL to draw?
0 | | Scan Line Polygon Fill Edge Table Entry Order
2 | Y | Gaussian blur with transparency
2 | Y | Rendering equation - why unsolvable directly?
0 | | How can I extract ALL vector images from a PDF?
0 | | Point Cloud visualization in Java/Android
1 | Y | What is Radiosity?
1 | Y | How to calculate attenuation and radiance in PBR? (point and direc...
3 | Y | What is the difference between glossy and specular reflection?
1 | Y | Phong BRDF in Mitsuba, Tungsten and AGI
1 | Y | Upscaling 720p to 1080p vs upscaling 768p to 1080p
1 | Y | Compute sphere tangent for normal mapping
2 | | Color transform algorithm (that also works on saturation and value...
0 | | C++/OpenGL program crashes after return of glDispatchCompute funct...
1 | Y | Tasks of a professional graphics programmer?
2 | | How to get camera Right vector when Front vector and WorldUp vecto...
1 | Y | How does the Waves class in the book Introduction to 3D Game Progr...
0 | | Lighting ramps compressed to zonal harmonics
0 | | How does UnrealEngine handle depth?
1 | Y | What's the difference between geometric surface normal and sha...
0 | | How to merge multiple exr into a single multilayer exr?
0 | | Nearest depth upsampling
0 | | An example of Combining Stratified Sampling and Importance Samplin...
0 | | Sample Correlation and Random Variables -- An Intuitive Explanation?
4 | Y | Sharp Corners with Signed Distance Fields Fonts
1 | Y | List of triangles to minimum amount of convex polygons
2 | Y | How to load a model in .json in three.js
3 | Y | Why are quads used in filmmaking and triangle in gaming?
0 | | Make 3d objects from 3 projections in 3D Studio Max
1 | Y | Building view transform matrices
1 | Y | can half of a picture be processed and viewed?
1 | Y | human visual: relation of Distance and DPI
1 | Y | Tesselation sine distortion?
1 | Y | Is it possible to draw the intersection of two squares of known di...
1 | | iPhone GLU(OpenGL Utility Library)
1 | | Point of view and rotation
0 | | Rendering of large STL files
1 | Y | Most efficient way to render many OO meshes in OpenGL
0 | | Round Box SDF scaling issue
1 | Y | procedurally generating a texture overlay simulating shrink wrap
1 | Y | Polygons versus curve primitives in software rendering
1 | | Additive blending with weighted-blended order independent transpar...
1 | Y | Make Object created in a list blend in/dissolve out of a scene
1 | Y | Tone Mapping & Gamma Correction
2 | Y | How to find vertices on borders of geometry
0 | | What's the nature of Monte Carlo noise?
0 | | Why does the camera not remain child of the other camera after add...
0 | | Emission maps that interact with a bump map
2 | Y | Suggested image preprocessing before applying threshold