Ans | A | Title

1 | | Inverse-Transpose of Vertex Normals

2 | Y | Is there a way I can make this easier for openGL to draw?

0 | | Scan Line Polygon Fill Edge Table Entry Order

2 | Y | Gaussian blur with transparency

2 | Y | Rendering equation - why unsolvable directly?

0 | | How can I extract ALL vector images from a PDF?

0 | | Point Cloud visualization in Java/Android

1 | Y | What is Radiosity?

1 | Y | How to calculate attenuation and radiance in PBR? (point and direc...

3 | Y | What is the difference between glossy and specular reflection?

1 | Y | Phong BRDF in Mitsuba, Tungsten and AGI

1 | Y | Upscaling 720p to 1080p vs upscaling 768p to 1080p

1 | Y | Compute sphere tangent for normal mapping

2 | | Color transform algorithm (that also works on saturation and value...

0 | | C++/OpenGL program crashes after return of glDispatchCompute funct...

1 | Y | Tasks of a professional graphics programmer?

2 | | How to get camera Right vector when Front vector and WorldUp vecto...

1 | Y | How does the Waves class in the book Introduction to 3D Game Progr...

0 | | Lighting ramps compressed to zonal harmonics

0 | | How does UnrealEngine handle depth?

1 | Y | What's the difference between geometric surface normal and sha...

0 | | How to merge multiple exr into a single multilayer exr?

0 | | Nearest depth upsampling

0 | | An example of Combining Stratified Sampling and Importance Samplin...

0 | | Sample Correlation and Random Variables -- An Intuitive Explanation?

4 | Y | Sharp Corners with Signed Distance Fields Fonts

1 | Y | List of triangles to minimum amount of convex polygons

2 | Y | How to load a model in .json in three.js

3 | Y | Why are quads used in filmmaking and triangle in gaming?

0 | | Make 3d objects from 3 projections in 3D Studio Max

1 | Y | Building view transform matrices

1 | Y | can half of a picture be processed and viewed?

1 | Y | human visual: relation of Distance and DPI

1 | Y | Tesselation sine distortion?

1 | Y | Is it possible to draw the intersection of two squares of known di...

1 | | iPhone GLU(OpenGL Utility Library)

1 | | Point of view and rotation

0 | | Rendering of large STL files

1 | Y | Most efficient way to render many OO meshes in OpenGL

0 | | Round Box SDF scaling issue

1 | Y | procedurally generating a texture overlay simulating shrink wrap

1 | Y | Polygons versus curve primitives in software rendering

1 | | Additive blending with weighted-blended order independent transpar...

1 | Y | Make Object created in a list blend in/dissolve out of a scene

1 | Y | Tone Mapping & Gamma Correction

2 | Y | How to find vertices on borders of geometry

0 | | What's the nature of Monte Carlo noise?

0 | | Why does the camera not remain child of the other camera after add...

0 | | Emission maps that interact with a bump map

2 | Y | Suggested image preprocessing before applying threshold

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