Ans | A | Title
1 | Y | Why would I want to use multiple ad providers for my mobile game?
1 | | How can I render a 2D image to my screen using Direct X 11?
2 | | Adding an InputListener to a Group
1 | Y | Lightmap not moving properly with camera movement
1 | Y | How can I sort vertices efficiently in a specific direction (CW/CCW)?
0 | | 1D Procedural Generation - Water due to Rainfall
1 | | A way around the deprecation of AppInvite in Unity
4 | | What is the best approach for networking a basic HTML5 pong game?
1 | | Drawing Explosions Respecting Walls
1 | Y | Gimp Pixel Art Background Problem
1 | | How do I apply touches to images, using Swift?
1 | Y | Scene building for procedurally generated tile based world in Unity
0 | | How to transmit data structures larger than the allowed packet size?
1 | | Libgdx black rectangles problem
0 | | How to render numbers on a plane in Unity?
1 | Y | How to get time since frame start in Unity for loading purposes
1 | | Segmentation Fault using Allegro_Tiled, function al_open_map();
1 | | Lidgren not starting server properly
1 | Y | Unity low level network API
1 | Y | Optimization of 2D terrain generation algorithm
1 | Y | Why psp emulator lags even if psp has only 32MB ram?
1 | | Efficiently drawing large numbers of small, moving squares to scre...
0 | | Monogame - how to have draw layer while on SpriteSortMode.Texture
1 | Y | LibGDX and Typing Label
1 | | Why the AnchorPoint doesn't affect the `CCLayer` Positioning?
1 | Y | GLSL - Stencil buffer - instanced geometry
1 | | Animation timeline organization for Unity 5
2 | Y | Ray & Segment Intersection
1 | | Monogame Dragging 3D object edges
1 | | Trouble GamePad input on iOS but works perfect on Android
2 | | Turn-based multiplayer animate moves from last turn
0 | | Blurry Screen on Android(C# UNITY)
2 | Y | Scan for water in 2D procedural terrain locale
0 | | When i close my game activity and i again launch it from the butto...
1 | | Unity collisions often often have exaggerated physics, sending the...
2 | | How can I draw the "cone of view" of a camera in a flat ...
1 | | How to replace tiles in Tiled in AndEngine?
2 | | NegaScout with Zobrist Transposition Tables in Chess
2 | | keyPressed is not working after adding ActionListener to JButton
1 | Y | calculate force betwen two objects like angry birds game
1 | | How do I calculate the new Quaternions from translated points?
0 | | Dynamically Changing GameObject makes NullReferenceException(C# Un...
1 | | GetComponent<MeshRenderer> returns null on component that...
1 | Y | Deferred Shading 2D Texture Issue
2 | Y | Flipped Normals On Back Faces
1 | | Procedural planet to sphere texture
0 | | Why is my 2D mouse aim not working properly?
1 | | Cocos2d JS - Getting vector reflection
1 | | OpenGL self-test in a mobile game